Chapter 12 – Coding With Python Turtle

Chapter 12 – Coding With Python Turtle | Python Programming | Pratap Sanjay Sir
Python Coding With Turtle by Pratap Sanjay Sir

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Chapter 12 – Coding With Python Turtle

📘 Basic Math for Python
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Python Turtle is a beginner‑friendly graphics library that helps students learn coding concepts like loops, angles, and coordinates by drawing shapes on the screen using simple commands.

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1. Starting Python
Python basics

Python is a high‑level, interpreted language that executes programs line by line, which makes it easier for beginners to find and correct errors.

  • Install Python from the official website and open IDLE or any Python editor.
  • The turtle module comes pre‑installed with standard Python.
  • Programs are saved as .py files and can be run repeatedly.
🧾Example: Simple Python program
print("Welcome to Python")
print("Python runs line by line!")
📄
2. Creating a New File in Python
Using IDLE

A Python program is usually written in a file so that it can be saved, edited, and executed multiple times.

  • Open IDLE → choose File → New File.
  • Type your Python or Turtle code in the new editor window.
  • Save with File → Save As using .py (for example, turtle_square.py).
  • Run the program using Run → Run Module or by pressing F5.
🐢
3. Programming with Turtle
Basic setup

The Turtle module uses a virtual “turtle” like a pen that moves on the screen and draws lines according to Python commands.

  • Import the module, create a turtle object, and then give it movement commands.
  • The main window is called the screen; the turtle draws inside this window.
💡Example: First Turtle program
import turtle

screen = turtle.Screen()      # create a window
t = turtle.Turtle()           # create a turtle object

t.forward(100)                # move forward 100 units
t.right(90)                   # turn right 90 degrees

screen.mainloop()             # keep the window open
◼️
4. Drawing a Square
Loops & angles

A square has four equal sides and four right angles of 90 degrees, so the turtle repeats the same steps four times.

  • Move forward to draw one side of the square.
  • Turn left or right by 90 degrees after each side.
  • Use a loop to reduce repetition in the program.
🧮Example: Square using a loop
import turtle

t = turtle.Turtle()

for _ in range(4):    # repeat 4 times
    t.forward(100)
    t.right(90)

turtle.done()
🎨
5. Filling a Shape with Color
Color fill

Turtle can fill any closed shape (like a square or circle) with a solid color using a start and end fill command.

  • Choose a fill color with t.fillcolor().
  • Use t.begin_fill() before drawing the shape and t.end_fill() after completing it.
🧊Example: Filled square
import turtle

t = turtle.Turtle()
t.fillcolor("cyan")     # set fill color

t.begin_fill()
for _ in range(4):
    t.forward(120)
    t.right(90)
t.end_fill()

turtle.done()
6. Changing the Speed of Drawing
Speed control

The speed of the turtle can be controlled to show drawings slowly or quickly, which is useful for demonstrations.

  • Use t.speed(n) where n may be 1 (slow) to 10 (fast), or keywords like "slowest" and "fastest".
  • Slower speed is helpful for teaching steps; faster speed gives almost instant drawings.
🚀Example: Different speeds
import turtle

t = turtle.Turtle()
t.speed(1)          # slow

t.forward(100)
t.speed(10)         # very fast
t.right(90)
t.forward(100)

turtle.done()
✏️
7. Changing the Pen Size
Line thickness

The pen size controls how thick or thin the lines appear on the screen, which helps to emphasize important shapes.

  • Use t.pensize(width) to change the pen thickness.
  • Thin lines are used for normal shapes; thick lines are used for borders or designs.
📏Example: Different pen sizes
import turtle

t = turtle.Turtle()

t.pensize(2)
t.forward(80)

t.penup()
t.goto(0, -30)
t.pendown()

t.pensize(6)
t.forward(80)

turtle.done()
8. Drawing a Circle
Radius concept

A circle in Turtle is drawn using a fixed radius, and the turtle moves around the center in a curved path.

  • Use t.circle(radius) to draw a circle.
  • A larger radius produces a bigger circle; a smaller radius produces a smaller circle.
🎯Example: Simple circle
import turtle

t = turtle.Turtle()

t.circle(80)      # circle with radius 80

turtle.done()
🎯
9. Drawing a Customized Circle
Arcs & designs

Customized circles allow you to draw arcs or combine circles to make patterns and creative designs.

  • Use t.circle(radius, extent) where extent is the angle (like 90°, 180°) to draw part of a circle.
  • Repeat circles at different angles to form flowers or circular designs.
🌼Example: Flower using arcs
import turtle

t = turtle.Turtle()
t.speed(0)

for _ in range(6):
    t.circle(80, 180)   # half circle
    t.right(60)         # turn for next petal

turtle.done()
🔄
10. Changing the Pen Direction
Turning & heading

The direction of the turtle controls which way it moves on the screen and can be changed without drawing if the pen is lifted.

  • t.left(angle) and t.right(angle) rotate the turtle by a given number of degrees.
  • t.setheading(angle) sets the turtle to an exact direction (0° = east, 90° = north, etc.).
🧭Example: Using setheading
import turtle

t = turtle.Turtle()

t.setheading(0)    # face east
t.forward(80)

t.setheading(90)   # face north
t.forward(80)

turtle.done()
🧹
11. Clearing the Screen
Clear drawing

Sometimes you need to erase the drawing but keep the turtle active in the same window.

  • t.clear() removes all drawings from the screen.
  • The turtle’s position and settings remain, so you can start a new drawing immediately.
🧼Example: Draw, clear, draw again
import turtle

t = turtle.Turtle()

t.forward(100)
t.right(90)
t.forward(50)

t.clear()          # remove drawing

t.left(45)
t.forward(80)

turtle.done()
🔁
12. Resetting the Environment
Start fresh

Resetting brings the turtle and the screen back to the original starting state.

  • t.reset() clears the screen and moves the turtle back to the center.
  • It also restores the default direction, color, and speed of the turtle.
♻️Example: Reset after drawing
import turtle

t = turtle.Turtle()

t.circle(60)
t.reset()         # clear and reset turtle

t.forward(100)

turtle.done()
🖐️
13. Leaving a Stamp
Marks & patterns

Stamping leaves an impression of the turtle’s shape at its current position, while the real turtle can continue moving.

  • Use t.stamp() to create a copy mark of the turtle on the screen.
  • Multiple stamps can create trails or patterns without drawing lines between them.
🌟Example: Stamped trail
import turtle

t = turtle.Turtle()
t.shape("turtle")

for _ in range(6):
    t.stamp()         # leave a turtle stamp
    t.forward(40)

turtle.done()
👥
14. Cloning of a Turtle
Multiple turtles

Cloning creates a new turtle with the same properties as the original, so several turtles can draw at the same time.

  • Use t.clone() to make a second turtle object.
  • Each turtle can have its own color, speed, and direction, which helps in drawing complex or symmetric designs.
🎭Example: Two turtles drawing
import turtle

t1 = turtle.Turtle()
t1.color("red")

t2 = t1.clone()        # clone of t1
t2.color("blue")

t1.forward(100)
t2.right(90)
t2.forward(100)

turtle.done()


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